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Between the state championships at CONflagration 2012 and the start of the 2012-2013 Arizona Proving Ground, we held three months of Open Play and Demos.  Rather than make separate entries for all of those a year later, I will summarize them all here in one intensive recap.

03 July 2012
The az_shadowfist Yahoo! Group announced that just days after the slew of events at CONflagration 2012 and while we are inbetween Proving Ground seasons we'd have another demo & open play session on the 1st Tuesday of July 2012, hosted by the Samurai Comics Superstore on the southwest corner of 11th Street and Camelback Road.  It was the day before USA Independence Day, and turn out was so poor that I didn't keep any records.

17 July 2012
The 3rd Tuesday of July 2012 open play session was hosted by the Samurai Comics Superstore on the southwest corner of 11th Street and Camelback Road.  Four regulars, Mike M., Daniel H., Ken S., and myself showed up.  Mike used my Reascension deck to win versus Daniel's Guiding Hand/Dragons deck, Ken's Super Soldier deck, and my Ice/Jammers deck.  This was a nice reaffirmation that my deck (with cards through Empire of Evil)--and which had lost to Trav's Reascension deck (with no cards newer that Seven Masters versus the Underworld 1st printing) in the state championships the previous month--was still a solid deck.

31 July 2012
The 5th Tuesday of July 2012 open play session was hosted by the Samurai Comics Superstore on the southwest corner of 11th Street and Camelback Road.  Five regulars, James S., Mike M., Daniel H., Ken S., and myself, plus irregular Frank W., showed up.  During Round 1 James timeout won Table A versus Mike and I while Daniel won Table B versus Frank and Ken.  For Round 2 James won Table A versus Mike and Daniel while Ken won Table B versus Frank and I.  On Round 3 James won Table A versus Ken and I while Daniel won Table B versus Mike and Frank.

07 August 2012
The 1st Tuesday of August 2012 demo & open play session was hosted by the Samurai Comics Superstore on the southwest corner of 11th Street and Camelback Road.  Five regulars, James S., Ken S., Daniel H., Mike M., and myself, plus new player Shonathon S., showed up.  During Round 1 Ken won Table A versus James and I while Mike won Table B versus Shonathon and Daniel.  For Round 2 James won Table A versus Daniel and I while Mike won Table B versus Ken and Shonathon.  Shonathon has been playing Yu-Gi-Oh! on Tuesdays at the store, and finally took me up on demoing.  His friends Sebastien and Jerry were going to join us, but ended up not doing so.  Shonathon really seems to like the game and took home a Guiding Hand demo deck.  I hope to see more of him.

21 August 2012
The 3rd Tuesday of August 2012 demo & open play session was hosted by the Samurai Comics Superstore on the southwest corner of 11th Street and Camelback Road.  Four regulars, Ken S., Mike M., Daniel H., and myself, plus new players Shonathon S., Sebastian, and Jerry L. showed up.  During Round 1 Mike timeout won versus Ken and I.  For Round 2 Ken timeout won Table A versus Shonathon and Mike while Sebastian, Jerry, and Daniel tied at Table B.  I was glad to see Shonathon, Sebastian, and Jerry return, and that the later two took demo decks.  That's three Yu-Gi-Oh! converts!  I'm excited that our play group seems to be expanding again.

04 September 2012
The 1st Tuesday of September 2012 open play session was hosted by the Samurai Comics Superstore on the southwest corner of 11th Street and Camelback Road.  Four regulars, Ken S., Mike M., Daniel H., and myself showed up.  My Forbidden City deck won versus Ken's Ascended/Architects/Jammers deck, Mike's Lotus deck, and Ken's Monachs Sacrifice deck played by Daniel.

18 September 2012
The 3rd Tuesday of September 2012 open play session was hosted by the Samurai Comics Superstore on the southwest corner of 11th Street and Camelback Road.  Three regulars, Daniel H., Mike M., and myself; plus returning newbies Jerry L. and Shonathon S.; and transplant Drew C. showed up.  Drew just moved from Pennsylvania to a block from the Samurai Comics Superstore!  Not all of his cards have been unpacked from the move, but he's exciting to join us here in Phoenix, Arizona.  Round 1 saw Jerry win a six player game versus Shonathon, Drew, Daniel, Mike, and I.  Round 2 saw Shonanthon get a time out win at Table A versus Jerry and I while Daniel won Table B versus Drew and Mike.

In two weeks we'll start the 2012-2013 Arizona Proving Ground with a Draft using Year of the Dragon sealed decks donated by Drew and booster packs purchased from the Samurai Comics Superstore. See y'all then!


As I had promised last year, here are the winning decks from CONflagration 2012, the new annual local gaming convention held in the Phoenix metropolitan area.

Friday 4pm-8pm James won the One Hundred Names using my deck, an Eaters of the Lotus Hoods deck which is purposefully legal for both one Hundred Names tournaments and Comrades in Arms tournaments.

--
100 Comrade Hoods (82 cards)
used by James St. Andre (SWS#20189)
built by Paul Donald Peter Tanton (SWS#552)

--Foundations
1 Big Daddy Voodoo
1 Eugene Fo

1 Big Brother Tsien
1 Shamanistic Punk
1 Thugs

--Hitters and Supporters
1 Bandit Chief
1 Cheap Punks
1 Claws
1 Da Boys
1 Luis Camacho
1 Mooks
1 Mr. Simms
1 The Big Boss
1 Yakuza Enforcer

1 Chang
1 Hired Bodyguard
1 Poison Clan Warriors
1 Poison Thorns
1 Red Scorpion Killers
1 Snake Fighter
1 The Nefarious Master Chin
1 Tommy Hsu
1 Tong Hatchetman
1 Vassals of Chin
1 Vassals of the Lotus
1 Yuen Sheng

--Tricks
1 Amulet of the Turtle
1 Art of War
1 Big Rig
1 Drug Lab
1 Seedy Dive
1 Soul Maze
1 The Bazaar
1 The Hungry
1 The Rackets
1 Zodiac Lounge

1 Bribery
1 Cannibal’s Banquet
1 Chin’s Criminal Network
1 Corruption
1 Dance of the Centipede
1 Death Ring
1 Demonic Plague
1 Detonating Corpses
1 Drugged!
1 Evil Master
1 Evil Whispers
1 Five Fingers of Death
1 Flying Sleeves
1 Hypnotized!
1 Inexorable Corruption
1 Infernal Pact
1 Infernal Plague
1 Necromantic Conspiracy
1 Poisoned!
1 Rend Chi
1 Shrieking Witch Heads
1 Sinister Accusations
1 Soul Theft
1 Spies Everywhere
1 Sword of Biting
1 Terracotta Warriors
1 The Dragon Throne
1 The White Leopard Club
1 Theft of Fortune
1 Throwdown in China Town
1 Tortured Memories
1 Vampiric Touch
1 “You Fell Into My Trap!”

--Feng Shui Sites
1 Booby-Trapped Tomb
1 Desolate Ridge
1 Dragon Graveyard
1 Eagle Mountain
1 Grizzly Pass
1 Hot Springs
1 Petroglyphs
1 Pinball Arcade
1 Rainforest Grove
1 Sacred Heart Hospital
1 Smiling Heaven Lake
1 Stone Spirals
1 Sunless Sea Ruins
1 Temple of Angry Spirits
1 Temple of the Monkey King
--

Saturday 10am-noon James St. Andre won the Both Guns Blazing tournament, but it is a year later and I'm still awaiting a deck list.

Saturday 6pm-10pm Haidyn Sandoval won the Comrades in Arms tournament, but it is a year later and I'm still awaiting a deck list.

Sunday noon-6pm Travis Neal won the Arizona Championship Final Brawl tournament with his scary Reascended deck.  He opted not to play with the other 2011 state champions at the GenCon Indy Invitational last year, just as he has opted not to submit his deck list after a whole year.

I'm hoping for better luck getting deck lists at MarciopaCon this year, but if James, Haidyn, and Trav ever submit their deck lists, I'll be sure to edit this entry to include them.

CONflagration 2012, the all new gaming convention held in the Phoenix metropolitan area, included several Shadowfist demos & tournaments the weekend of the 22nd - 24th of June 2012 as I had previously posted to the Shadowfist Yahoo! Group.

Friday 2pm-4pm (Open Play & Demonstrations)
Four Shadowfist regulars, Mike M., Daniel H., Ken S., and James S. showed up, as did newbies Anthony Z., Tim S., and Richard N.  Everyone had such a great time, I didn't record the individual games!

Friday 4pm-8pm (One Hundred Names)
Shadowfist newbies Kirk P. and Raul P. showed up late for a demo, and were not interested in playing in a tournament without a prior demo.  This worked out quite well for Tim S., who also wanted to continue playing Shadowfist past 4pm but not play in a tournament.  So, while the three of them played a demo, Shadowfist regulars Mike M., James S., Ken S., and Daniel H. played the schedualed One Hundred Names tournament.  James managed to win using my 100 Comrade Hoods deck versus Mike's Guiding Hand deck; my Chambers, Gardens, and Sanctuaries deck which Ken was borrowing; and Daniel's Eaters of the Lotus deck.  James walked away with a Purist Mini-Button, Can of Whupass:  Old Skool Edition, Seven Masters versus the Underworld reprint booster pack, Yung Chang, The Bazaar, Dragon Boat Festival, Wedding Gifts, and Open a Can of Whupass.  Ken and Daniel tied for second place, thus they each won a Seven Masters versus the Underworld reprint booster pack, Evil Brain in a Jar, Xin Ji Yang, and Machine Warrior.

Saturday 8am-10am (Open Play & Demonstration)
Despite the early morning timeslot, we had four Shadowfist newbies Joe T., Chelsea K, Sarah M., and Haidyn S. plus Shadowfist irregular Jason Y. and the returning Tim S. all show up.  I was quit pleased with the early morning turnout, but didn't get the chance to record any of the individual games.

Saturday 10am-noon (Both Guns Blazing)
Shadowfist regulars James S., Ken S., Daniel H., and Mike M. showed up, as did recent demoers Haidyn S. (plus his brother Ethyn S.), Raul P., and Joe T..  The first round found Raul beat Ethyn, James shutout Ken, Joe win versus Haidyn, and Daniel trounce Mike.  For the second round James crushed Daniel while Mike defeated Ken.  On the third round, Daniel obliterated Haidyn while Mike shut out Joe.  Despite four new Secret War Society members playing in the tournament, none of them won any prizes this time around.  James took 1st place and won a Shadow Syndicate Mini-Button, Open a Can of Whupass, The Bazaar, Wedding Gifts, Yung Chang, Dragon Boat Festival, and Evil Brain in a Jar.  Ken earned last place and won Open a Can of Whupass, The Bazaar, Wedding Gifts, Yung Chang, Dragon Boat Festival, and KFC.

Saturday 6pm-10pm (Comrades in Arms)
In attendance we had Shadowfist regulars Daniel H., James S., Mike M., and Ken S., plus returning Shadowfist newcomers Joe T. and Haidyn S.  For Round 1 James won Table A versus Daniel and Joe while Ken won Table B versus Mike and Haidyn.  On Round 2 Table A was won by Haidyn versus Daniel and James while Table B gave a time out win to Ken versus Joe and Mike.  Round 3 saw Joe win against Daniel and Ken at Table A while Haidyn won against James and Mike at Table B.  At Round 4 Haidyn had a time out win at Table A versus Daniel and Ken while Joe won at Table B versus James and Mike.

The two returning newcomers did exceptionally well in this tournament.  Haidyn easily earned 1st place and won a Dragons Mini-Button, Can of Whupass:  Old Skool Edition, Open a Can of Whupass, The Bazaar, Yung Chang, Dragon Boat Festival, and Wedding Gifts.  He also advanced his standings after only two tournaments by earning enough Secret War Society points to graduate from Palace Guard to Imperial Guard.  Joe placed 2nd and won Xin Ji Yang, Machine Warrior, and Evil Brain in a Jar.  Ken had 3rd place and won Ting Ting, Military Commandant. and Scrounging.

Sunday noon-6pm (Arizona State Championship - Final Brawl)
Shadowfist regulars Daniel H., Mike M., James S., Ken S., and I, Arcosanti, Arizona Shadowfist regular Travis N., returning Shadowfist newcomers Haidyn S. and Joe T., and new Secret Warrior Richard N. who'd had a demo at the beginning of the convention all vied off for the state championship.  Round 1 saw Daniel and James tie at Table A versus Mike and I while Trav won Table B versus Richard, Haidyn, and Ken.  For Round 2 Trav won Table A against Mike, Haidyn, and I while James won Table B against Daniel, Richard, and Ken.  Joe showed up late and wanted to join, knowing he wasn't likely to win the tournament but desiring more playtime experience, so we went from two four-player tables to three three-player tables.  At Round 3 Trav had a time out win at Table A versus Joe and I, Daniel won Table B versus Richard and Haidyn, and James won Table C versus Mike and Ken.

Trav stomped his way to 1st place and walked away with the Arizona State Championship plaque from Inner Kingdom Games, a Shadowfist mug, Architects of the Flesh Mini-Button, Seven Masters versus the Underworld reprint booster pack, Wedding Gifts, Open a Can of Whupass, Yung Chang, The Bazaar, and Dragon Boat Festival.  He also earned enough Secret War Society points to graduate from Zen Logician to Priest of the Unnameable.  James had a very respectible 2nd place and won an Evil Brain in a Jar, Xin Ji Yang, KFC and Seven Masters versus the Underworld reprint booster pack.  Daniel did well enough to earn 3rd place and won Ting Ting, Scrounging, Machine Warrior, and Seven Masters versus the Underworld reprint booster pack.

Sunday Mid-Afternoon (Pick-Up Demo)
Haidyn and Ethyn's father, Steven S. asked for a demo of the game considering how his sons enjoyed it so much this weekend.  So James S. and I played a game with him, and he seemed to enjoy it, but was also wary of the rumored reboot of the game planned in the post-Empire of Evil realm of the Shadowfist CCG.  Hopefully his family will become regulars, if not as part of our local Proving Ground, then at least at the conventions.

Over all, I'd say that Shadowfist was a big success at CONflagration 2012.  We had 6 returning players--including myself, 10 new players, and 2 players reintroduced to the game after some time. Two players increased their Secret War Society level as well.  Our thanks to IKG for all the prize support.  Winning deck builds will be posted shortly.

Then join us in nine days when we'll have Demos and Open Play in the aftermath of CONflagration 2012. See y'all then!


The az_shadowfist Yahoo! Group announced that just days before the slew of events at CONflagration 2012 and while we are inbetween Proving Ground seasons we'd have another demo & open play session on the third Tuesday of June 2012, hosted by the Samurai Comics Superstore on the southwest corner of 11th Street and Camelback Road.  Five regulars, Ken S., Daniel H., Mike M., James S., and myself, plus irregular Harley K. showed up.

Ken's Jammers/Architects of the Flesh/Purists deck beat Daniel's Ascended deck and the late Michael Jackson's Power Up deck which I played.  Meanwhile, Harley's Abominations deck trounced Mike's Eaters of the Lotus deck and James' Dark Magic deck (a variation of his Black Magic deck).

In three days we'll have both Demos/Open Play and several tournaments at CONflagration 2012. See y'all then!

figmentofyourimagination, sharetheroad

Dark Future Tournament Losing Deck

Posted on 2012.06.09 at 03:01
Tags:
During April and May we were exploring the Secret War juncture by juncture.  Dark Future is the multiplayer, constructed deck format set in 2072 C.E. The juncture is ruled by the newly discovered Shadow Syndicate, and high technology is prevalent. All players always have plus one high technology resource in their pool. Netherworld cards cost +1.  I lost the round with this deck, but I thought I'd share some of my reasoning and well as some ideas for improvement

--
High Tech Toast (75 cards)
by Paul Donald Peter Tanton (SWS#552)

--Foundations
4 $10,000 Man
5 Chromosome Screamer

--Hitters and Supporters
5 Marauder Gang
3 Marauder Lord

5 Apes of Wrath
1 Battlechimp Potemkin
1 Machine Warrior
1 The Gimp

--Tricks
1 Buzzsaw Arm
1 Disintegrator Ray
1 Electro-Gauntlet
1 Fusion Rifle
1 Hover Tank
1 MegaTank
1 Newest Model
1 Replacement Parts
1 Robot Arm
1 Satellite Intelligence
1 Smart Gun
5 Smart Missile
5 Spit and Bailing Wire
1 Supercomputer
1 Wave Disruptor

1 Battle-Matic
1 Grenade Posse
1 Jury-Rigged Dynamo
1 Netherflitter
1 Red Don
1 The Discombobulator
5 Turbo Boost
1 X-Ray Specs

--Feng Shui Sites
5 Ancestral Tomb
2 Ancient Monument
2 Inner Sanctum
1 Mount Makarakomburu
5 Obsidian Mountain
--

For this format, I wanted to use the Jammer splash cards as psuedo-foundations.  $10,000 Man and Chromosome Screamer both come from Limited/Standard, and they are the only cards to be printed so far which provide Jammer resources while only requiring High Technology resources.  As Limited /Standard did have real foundation Jammer characters, we can assume that these two characters were designed for splashing Jammers into decks with other High Technology providing factions.  With one High Technology resource already provided, these two become effectively foundations for this format.  The rest of the deck was built with these in mind, including a lot of other 1-High Technology requiring cards.

The only Netherworld card I included was the Grenade Posse.  I had figured the +1 cost wouldn't hurt that card, but in hindsight I was wrong.  There's just too much character removal these days to make the card effective without adding legal states to protect it.  If I ever play this deck in this format again, this card needs to be replaced.

This deck did really well, and if we had had enough players to go several rounds, I am sure it would have won one of them.  It's completely useless outside of this format, however.

The az_shadowfist Yahoo! Group announced that the new Dark Future format would be played on the first Tuesday of June 2012, hosted by the Samurai Comics Superstore.  During April and May we explored the Secret War juncture by juncture.  Dark Future is the multiplayer, constructed deck format set in 2072 C.E. The juncture is ruled by the newly discovered Shadow Syndicate, and high technology is prevalent. All players always have plus one high technology resource in their pool. Netherworld cards cost +1.  Five regulars, James S., Mike M., Daniel H., Ken S., and myself showed up.

Ken beat James, Mike, Daniel, and I and thus walked away in first place.  I earned second place, James received third place, and Mike & Daniel tied for fourth place.

In two weeks we'll have Demos and Open Play without a tournament. See y'all then!

figmentofyourimagination, sharetheroad

10,000 Bullets Tournament Losing Deck

Posted on 2012.06.07 at 02:11
Tags:
During April and May we were exploring the Secret War juncture by juncture.  10,000 Bullets is the multiplayer, constructed deck format set in 2012 C.E. The juncture is ruled by the heroic Dragons, and almost anything goes. Once each main shot each player may play a magic, chi, or high technology card at minus one cost.  I lost both rounds with this deck, but I thought I'd share some of my reasoning and well as some ideas for improvement

--
Special Report! Web of the Portal Jockey (85 cards)
by Paul Donald Peter Tanton (SWS#552)

--Foundations
1 The Junkyard

3 Black Helicopter Squad
5 Gangsters

4 Dump Warrior
5 Portal Jockey

--Hitters and Supporters
1 Just a Rat

1 Battlechimp Potemkin
1 Botzilla
1 Brass Monkey
1 Che Gorilla
1 King Kung
1 The Gimp
1 Titanium Johnson

--Tricks
1 Buzzsaw Arm
1 Disintegrator Ray
1 Fusion Rifle
1 IFF Missiles
5 IKTV Special Report
1 Invisi-Ray
1 Jet Pack
1 Orbital Laser Strike
1 Replacement Parts
1 Robot Arm
5 Satellite Intelligence
1 Smart Gun
1 Spit and Bailing Wire
1 Wave Disruptor

1 Dirty Tricks
1 Faked Death
1 Fox on the Run
1 Gun Moll
1 Shell of the Tortoise
5 Web of the Spider

1 Battle-Matic
1 Dr. Quentin Higginsbotham
3 Netherflitter
1 Red Don
3 Steam-Powered Tricycle
1 The Discombobulator

--Feng Shui Sites
2 Ancient Stone Arch
2 Arctic Fortess
1 Garden of Bronze
5 Marsh
5 Möbius Gardens
1 Weeping Willows
1 Whirlpool of Blood
--

For this format, I wanted to capitalize on everyone else playing cards at reduced cost.  IKTV Special Report seemed the most obvious, so obvious in fact that I made sure to include Möbius Gardens to capitalize on others playing their own IKTV Special Report.  The other two cards I wanted to include along with IKTV Special Report were include Portal Jockey and Web of the Spider.  No one ever plays Web of the Spider in normal play, and this was the first time I ever saw a use for him.  Of course, he just meant that people killed him before playing their cards at reduced cost, so he was still just as useless as ever.

To actually take advantage of the reduced cost effect for myself, I opted for a lot of 1-cost events and states, which then led me to add Battlechimp Potemkin, Battle-Matic, Dump Warrior, Spit and Baling Wire, and The Junkyard.  Assuming that other players might also go the cheap State route, I made sure to include Arctic Fortress and Marsh.  To round things out I added a bunch of blanking and site-moving effects.

Overall, I might have tried to do too much and made the deck too big.  If I were to play this format again, if I want to keep the Web of the Spider then I need to add protection from damage and smoking effects whether it be Material Transcendence, Safehouse, of the like.  Otherwise, I probably ought to ditch the card altogether.

The az_shadowfist Yahoo! Group announced that the new 10,000 Bullets format would be played on the fourth Tuesday of May 2012, hosted by the Samurai Comics Superstore.  During April and May we explored the Secret War juncture by juncture.  10,000 Bullets is the multiplayer, constructed deck format set in 2012 C.E. The juncture is ruled by the heroic Dragons, and almost anything goes. Once each main shot each player may play a magic, chi, or high technology card at minus one cost.  Five regulars, Mike M., Ken S., James S., Daniel H., and myself showed up.

In the first round, Ken beat Mike, James and myself while Daniel was delayed in arriving.  For the second round Ken and James tied versus Mike, Daniel, and I.  After two rounds Ken walked away in first place.  James earned second place.  Daniel received third place, and Mike & I tied for fourth place.

In two weeks we'll play the new Dark Future format. See y'all then!

During April and May we were exploring the Secret War juncture by juncture.  Two-Fisted Tales of the Secret War is the multiplayer, constructed deck format set in 1942 C.E. The juncture is ruled by the ragtag Dragons in a time when alliances are made and the whole world is at war! Once each main shot each player which has two faction resources each from two different factions may Reload:1 a card that smokes.  I lost both rounds with this deck, but I thought I'd share some of my reasoning and well as some ideas for improvement

--
Architects of the Smoking Reascension (70 cards)
by Paul Donald Peter Tanton (SWS#552)

--Foundations
2 Arcanomoth
1 BuroMil Grunt

5 Black Helicopter Squad
5 Whelps

--Hitters and Supporters
2 Assassin Bug
1 Gnarled Annihilator

1 Anubis
1 Church Official
3 Dunwa Saleem
1 Horus
1 John Fenris, the Iron Man
1 Texas Jack Cody
1 The Honorable Earl Mason

--Tricks
1 Big Rig
1 Newest Model
1 The Displaced

1 Arcanovirus
1 Fire in the Sky
1 Nerve Gas
1 Neutron Bomb
1 Overzealous Assassins
1 Tracer Implant
1 Uncontrolled Mutation
1 Zeppelin

1 200 Guys with Hatchets and Ladders
1 Bite of the Jellyfish
2 Bull Market
1 Cabinet Minister
1 Cry of the Forgotten Ancestor
1 Cutting Loose Ends
1 Everything Falls Apart
1 Marked for Death
1 Mole Network
1 Moonlight Raid
1 Paper Trail
1 Realpolitik
3 Reascension Agenda
1 Roar of the Beast
1 Swiss Banker
1 Tomb of the Beast
1 Ulterior Motives

--Feng Shui Sites
5 Petroglyphs
5 Smiling Heaven Lake
1 Stone Dolmens
1 Sunless Sea Ruins
1 The Pinnacles
1 Waterfall Sanctuary
--

For this format, I wanted to accomplish two things:  finally build a Reascended deck that I have kept saying I would do and build a deck that can reload as many of the five card types as possible.  You'll note that the deck breaks down as 2 smoking v. 12 non-smoking Feng Shui Sites; 2 smoking v. 12 non-smoking foundations, 8 smoking v. 1 takes advantage of smoking v. 5 non-smoking non-foundation characters, for a total of 10 smoking v. 1 takes advantage of smoking v. 17 non-smoking characters; 10 smoking v. 6 non-smoking Events; 5 smoking States; and 2 smoking v. 5 non-smoking Edges; for a total of 29 smoking v. 1 takes advantage of smoking v. 40 non-smoking cards in the deck.

I did place third in the tournament, with the most game points of players without a win, so I will try this deck again in Final Brawl sometime to see how it does.  Without the reload capability I may want to slot multiples of some cards and remove other cards to make room.

The az_shadowfist Yahoo! Group announced that the new Two-Fisted Tales of the Secret War format would be played on the second Tuesday of May 2012, hosted by the Samurai Comics Superstore.  During April and May we explored the Secret War juncture by juncture.  Two-Fisted Tales of the Secret War is the multiplayer, constructed deck format set in 1942 C.E. The juncture is ruled by the ragtag Dragons in a time when alliances are made and the whole world is at war! Once each main shot each player which has two faction resources each from two different factions may Reload:1 a card that smokes.  Five regulars, Daniel H., Mike M., Ken S., James S., and myself showed up.

In the first round, Mike beat Ken, James and myself while Daniel was delayed in arriving.  For the second round Ken time out won versus Daniel, Mike, James, and I.  After two rounds Mike walked away in first place.  Ken earned second place.  I held third place, James received fourth place, and Daniel was left in fifth place.  Ken earned enough Secret War Society points to graduate from Thunder Knight to Butterfly Knight.  Congratulations, gentlesir!

In two weeks we'll play the new 10,000 Bullets format. See y'all then!

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